WWF WrestleMania (released on home consoles as WWF WrestleMania: The Arcade Game) is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.
The Genesis version retains most of the voice and commentary samples from the arcade and allows for four wrestlers on-screen, also with slow down. The 32X release is similar to the standard Genesis version, but with improved graphics and audio. However, the frame rate was reduced to 30 frames per second in the 32X port compared to 60 frames per second in all other versions.
RePlay reported WWF WrestleMania: The Arcade Game was the third most-popular arcade game at the time. Bruised Lee of GamePro gave the arcade version a positive review, particularly praising the \"unmatched\" level of detail in the digitized characters, the wacky sense of humor, and the accessible controls. He summarized, \"Lose the basketball from NBA Jam, take away the blood from MK, throw in some famous wrestlers, and you have WWF Wrestlemania, one of the most addictive arcade games to date.\" A reviewer for Next Generation similarly described WWF Wrestlemania as a sort of bloodless Mortal Kombat, and said it is similar to but \"much better\" than WWF Raw. He applauded the \"cleanly digitized\" characters, variety of moves, ability to play either head-to-head or two-on-two cooperative, and sense of humor.
Scary Larry said the 32X version is \"no match for the PlayStation title\" and lacks many of the sound samples of the arcade version, but at least has better graphics than the Genesis and Super NES versions, and overall is a must-have for 32X owners. GamePro's Air Hendrix commented that the Genesis version suffers from \"excessive graininess\" and conspicuous slowdown, and that the gameplay is somewhat shallow. He nonetheless found the game is enjoyable and outshines earlier wrestling games for the system. Scary Larry said that while it would be unfair to compare it to the PlayStation version, the Super NES version does not compare well even to the Genesis version. He criticized the reduced character roster, slow game speed, smaller sprites, and tinny sound effects.
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WWF WrestleManiaDeveloperMidwayPublisherMidway, Sculptured Software (Console ports)Date releasedAugust 10, 1995 (v 1.30)GenreFighting, wrestlingModesUp to 2 players, simultaneousPlatformsArcade, Mega Drive/Genesis, SNES, PlayStation, Saturn, DOS, Sega 32XWWF WrestleMania (also known on console versions as WWF WrestleMania: The Arcade Game) is a professional wrestling arcade game released by Midway Manufacturing Co. (now Midway Amusement Games, L.L.C.) in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion and is also loosely based on WrestleMania X.
The Sega Mega Drive/Genesis version is generally faithful in speed, content, and animation to the arcade. The Genesis hardware suffers from a limited color palette therefore this port features a bland color scheme compared to other releases. It retains most of the voice and commentary samples from the arcade (albeit dropping most of Jerry \"The King\" Lawler's commentary) and allows four wrestlers on-screen. However, there is slow down when more than three wrestlers are on-screen, though not to the extent of the SNES version.
The CD-ROM (PlayStation, Saturn, DOS) releases are most true to the arcade compared to cart releases. While visually more accurate to the Arcade, in comparison the graphics are still not as sharp and sprites are slightly smaller. There is also no in-game music on the PlayStation and Saturn ports. The PlayStation and Saturn ports also freeze for a moment during gameplay to load the next character in a Battle Royal after a character has been eliminated.
While there were tweaks made on each platform it was released for, the classic arcade title wound up on six different systems. Obviously, it was playable in arcades, but it wound up ported to the Super Nintendo, Sega Genesis, Sega 32X, Sega Saturn, Playstation, and even for computers.
None of the console versions ran nearly as well as the original arcade, but that was common at that time. The worst system to deal with the game was the Super Nintendo, a system that struggled with a screen full of characters and even had to leave out Bam Bam Bigelow and Yokozuna.
WrestleMania was ported to the Genesis, 32X, SNES, PlayStation, Saturn, and MS-DOS in 1995 as WWF WrestleMania: The Arcade Game. The Super Nintendo version fares the worst, with hideous slowdown, only three wrestlers on screen at once, and Yokozuna and Bam Bam Bigelow missing from the line-up. The Genesis is a bit better, with some really nifty chiptune renditions of the music, but has ugly, washed out graphics. Both the 32X and MS-DOS conversions are very good, with the pick of the bunch being the PlayStation and the later Saturn ports, even if they have no music during matches and problems with loading times. None of the home conversions include the arcade endings.
Although presented as a wrestling title, this game is structured like a one-on-one fighter, features over-the-top special moves characteristic of WWF. Each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, it simply ends when the player forces the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and versus mode for one-on-one multiplayer.
WWF WrestleMania: The Arcade Game was first released in arcades back in 1995, before coming to numerous home consoles, including the Sega Genesis, PlayStation 1, and SNES. Unlike most modern professional wrestling games, WWF WrestleMania's gameplay was more akin to classic fighting games, where punch and kick combos are key to victory, rather than wrestling moves and sometimes even weapons.
WWF WrestleMania featured a multiplayer mode and two single players modes, where players would challenge for the Intercontinental or WWF Championship. The game's classic arcade fighting style may make the game seem like an odd choice for a remake initially. However, a well-designed fighting game could bring a whole new audience to the series and make it a popular competitive game online.
WWF WrestleMania: The Arcade Game (レッスルマニアジアーケードゲーム) is a 1995 wrestling game developed by Midway Manufacturing for the arcades. Sculptured Software was licensed to produce ports to various home consoles, including the Sega Mega Drive, Sega 32X and Sega Saturn; Acclaim published these versions in 1995 and 1996.
The 32X port was an enhanced Mega Drive port thus is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio was improved somewhat (rendering in-game at 320x224 vs 256x224) but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does however help to avoid slowdown issues.
The CD-ROM versions (including Saturn) is more accurate to the arcade version than other ports. Graphically it is similar although not as sharp and the sprites are slightly smaller. There is no in-game music. Loading time is of course, increased, this includes when loading the next character in a Battle Royal.
The roster was small at only 8 characters but featured Hart, Bam Bam Bigelow, Razor Ramon, Shawn Michaels, Yokozuna, Doink The Clown, Lex Luger, and The Undertaker. At the time Hart was the company's top star, so he was also heavily featured in marketing of the game, including an advertisement with the arcade cabinet and a part in the home release that had him giving players tips on how to play the game and behind the scenes details on the making of it. 59ce067264